research

Research interests and projects.

I study how the visual input children actually receive shapes the object representations they build, and how that input compares to what vision models are trained on—using large-scale egocentric video, computer vision, and behavioral experiments.


Characterizing infant visual experience

What do young children actually see, and how does it compare to the data that drives modern vision systems? I use naturalistic egocentric video (the BabyView dataset) to quantify objects in the child’s view and compare those statistics to curated datasets such as THINGS.


Visual–linguistic alignment

How well are the visual and linguistic streams aligned in naturalistic settings? I use multimodal models (e.g., CLIP) to measure that alignment in egocentric infant data.


Attention, action, and learning

How do attention and action structure learning—e.g., how manual actions create visual saliency and support joint attention, and how real-time attention relates to language?


3D shape and object experience

Do children and vision models converge on 3D object shape? I built MOCHI Kids, a developmental (ages 4–6) adaptation of the MOCHI shape-oddity benchmark, for direct human–model comparison on multiview object consistency. The web experiment (TypeScript, jsPsych, Express, MongoDB) is in piloting. In parallel, I am building a synchronized capture rig—head-mounted eye tracking, depth cameras, and a room camera—to measure how action and dyadic interaction change the object views children get.


Methods and open science

Methods: Computer vision (object detection, pose estimation, multimodal embeddings), multimodal data fusion (head-mounted eye trackers, cameras, microphones), and behavioral experiments (web and in-lab, including human–model benchmarks).
Open science: Reproducible pipelines for large-scale naturalistic data, including a BabyView Objects reproducibility capsule, a CCN 2026 object-variability analysis package, and a layer-wise embedding explorer.